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Night defense and horror survival

Compare power management, audio cues, security maintenance, and physical barricades. A successful routine in one game is not automatically valid in the next.

What makes each game different
PlayWhat you doA useful first decision
Five Nights at Freddy's 3Monitor Springtrap while managing failing security systems in a Fazbear's Fright-themed night. This entry relies on different tools from the first game's door routine.Check which system has failed before repeating an action. Copying the original game's door strategy does not solve this entry's maintenance problems.
Five Nights at Freddy'sMonitor cameras and manage office defenses while conserving limited power through the night. Checking a threat and keeping a defense active have different costs.Check a suspicious approach, act on it, then reassess. Leaving every defense active indefinitely can exhaust power before the night ends.
Five Nights at Candy'sMonitor a restaurant through security cameras and respond to animatronic activity. This fan-game entry has its own threats and should not be treated as an identical FNAF night.Learn one approach route at a time and check the corresponding defense. Do not keep every control active without knowing why.
78 Hour RainDefend a procedurally generated house from intruders using traps and barricades. The developer describes a survival challenge, not simply a walk through rainy scenery.Prepare a defended route before danger arrives. Darkness and an unprotected doorway can undermine a room that otherwise looks secure.
Five Nights at Freddy's 4Respond to threats around a bedroom, with sound cues playing a larger role than a security-camera routine. The edition's own instructions determine each response.Listen before committing to an action at a doorway. Importing the first game's constant camera-checking routine can distract from this entry's cues.