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Platformers and obstacle timing
Choose deliberate exploration or surprise-trap courses. Learn the movement available in the current browser build before importing a route from another edition.
| Play | What you do | A useful first decision |
|---|---|---|
| Dark Ninja Hanjo | Explore a ruined city, follow mission clues, and fight enemies while searching for an ancient scroll. Navigation and combat share the same adventure. | Follow the current mission marker before exploring side routes, and learn one projectile at a time so you can predict its range. |
| Geometry Dash FreezeNova | Guide an automatically moving cube over obstacles in FreezeNova's Geometry Dash-style game. Different modes change the theme and course. | Use the obstacle spacing as your timing reference. A musical beat can help, but the visible landing area should decide the jump. |
| Stickman Parkour | Find a golden key and reach the gate while navigating spikes, ropes, and water sections. Reaching the exit alone is not enough if the key is still missing. | Locate the key route before taking a one-way drop. Approach a new rope or water section slowly enough to learn its movement. |
| Level Devil 2 | Reach the exit through platforms that can conceal unexpected traps. Learning what triggers a hazard is as important as jumping accurately. | After a failed attempt, change only the approach to the known trap. Rushing through the same trigger repeats the same mistake. |
| Chicken Flip | Flip a blocky chicken across platforms and aim for a stable landing. Rotation makes the landing angle as important as the jump distance. | Use the platform width to judge your input. A smaller jump with a clean landing can be better than an unnecessary extra rotation. |
| Spooky Dash | Guide an automatically moving character over spikes and gaps in a Halloween-styled course. Timing is the main interaction. | Learn the spacing around one obstacle group before trying to improve the entire run at once. |
| Madness Lab | Navigate an experiment-filled obstacle course where changing challenges demand different reactions. Observe each new hazard rather than assuming the previous rule still applies. | Identify the hazard's trigger before making a fast attempt. A short pause at a new obstacle can save several repeated failures. |
| Escape Bear | Guide a bear through exploration, obstacles, and escape challenges. Read each area as a route problem rather than only a race to move faster. | Check the landing area before following a reward trail. A side path may require returning to the main route afterward. |
| Hollow Knight | Explore a Hollow Knight-associated browser entry with platforming and combat. Map extent, saves, and abilities should be checked in this adaptation rather than assumed from Team Cherry's full release. | Learn the current attack and jump range in a clear area first. Do not plan a route around an ability this build has not provided. |